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Yet Another Language Comparison

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Over the past year or so I’ve found myself evaluating my overall programming experience with the languages I’m working with. I might just be getting impatient in my old age (turning the big three-oh in a couple months), but I like to think I’m trying to find the most efficient way to solve the problem at hand. This has led me to learn and experiment with a number of languages, taking a look at each one’s strengths and weaknesses. I realize programming language selection is very subjective and folks can get quite passionate in the debate, but I’m still going to present my personal opinions on the matter. Flame away.

The main question that I’m trying to try to answer is: What language will enable me to solve the problem at hand correctly and in the fastest way possible? By correctly I mean without bugs or missing requirements. By fastest I not only mean the initial design and coding phases, but also maintenance. I’m a strong believer that no piece of software is ever complete and is usually read many more times than it is written. An application needs to be written in a way that is easy to jump back into it after some period of time. I’ve considered a number of metrics while experimenting with each language to answer the above question and I’m going to touch on a few big ones before digging into various scenarios and languages. I should also prefix this with the assumption that I’m talking about community-driven open-source software. This can of course apply to any team, open or closed, but I don’t really care about those one-off programs that never leave your hard-drive. Here is a list of things to consider while evaluating your choices:

  • Don’t be Different – Disregard all that hoopla about everyone being their own unique, beautiful butterfly – sometimes it’s best to conform. If I want to hack on the Linux kernel, I’m probably going to be doing it in C or assembly. If I want to contribute a plugin to Drupal or WordPress, it’s going to be in PHP. Even though it is technically possible to embed some other language into a project, it’s usually easiest to take the path of least resistance. There is only one work flow, one set of development tools, and less time spent context switching between the different languages. If there is some precedent for a language already, stop and use that. The rest of this post should be applied when you have a clean slate and can make choices without worrying about tight integration with an existing project.
  • Be Mature – I recently read this article suggesting we need a new programming language, and while the ideas are nice, I can’t say I agree. As great as new languages like Go may be, you never know when the plug may be pulled on the core development team. There is always the option of maintaining the language tools as well as your project, but that’s a lot of extra work. I like to choose languages that I know are not going anywhere or won’t be changing too drastically in the future.

  • Be Popular – There are a few websites out there that try to measure programming language popularity from various sources. Take them with a grain of salt, but it does give you a pretty good idea of who is hot or not, and even what the recent trends are. If a language doesn’t appear in the top 20-30 of the general lists, I usually don’t look any further. Google Trends can be useful as well to create your own trending graphs from their data set. Popularity is important because you want to have useful developer tools and a community to help answer your questions. If you and a professor at some university are the only people using a language, there is going to be a bottleneck on resources. This is also critical for open source projects when you want to build a developer community. Choose a language that folks already know so they can make useful contributions and help make your software better.

  • Determine What’s Important – As with many aspect of computer science (and life), choosing a language is all about trade-offs. To make these decisions, you need to know what limits you are going to hit. Are you going to be bound by CPU, disk, network, user, or some other resource? By user bound I mean your application will always be limited by user interaction, and no hardware resource limits will ever be hit. If you are CPU bound, you probably want a machine code or efficient byte-code compiled language. If you are user bound, performance matters less so you have more options. Keep in mind these limits are not isolated and can have effects on one another. For example, some languages may make I/O interaction really easy at the cost of space, but this may be due to double or even triple buffering of data, causing your CPU usage to increase too.

  • Don’t Guess – I found myself performing a number of micro-benchmarks to test various aspects of the languages. How long does it take to call a function? How much overhead is there in the concurrency primitives? How expensive is context switching? How efficient are the built-in string processing functions? It’s best to answer these questions by writing small programs in each language and comparing the results.

  • Choose the Best Tool for the Job – Sometimes you choose a language mainly because it has a particular library, module, or some built in feature suitable for your application. Most languages have the same standard library bits, but many have a few niche uses and have great support for certain features. For example, if you’re going to be running on large multi-core machines and need to share a lot of memory between threads (so not multi-process), languages that have a single interpretor lock like Python may not be a good choice. If you want a simple, integrated webserver framework that you can customize, Python is great. C or C++ may not be the best choice in this case because you’ll mostly be writing your own. Examine what your primary feature requests are and how well they are met by each language.

My Current Preferences

Below is a list of a few classes of applications and my current preference for each. You’ll notice a lack of Java in the discussion, mainly because I’ve always been on the C++ side for object-oriented applications. I’d rather put the time into a C++/STL/boost application and eliminate the extra VM layer at runtime. C/C++ also has the benefit of being able to link with other C/C++ libraries natively, where in Java you would need to write a JNI wrapper, find the Java equivalent, or write your own native library.

  • Web Applications – Early on I used Perl for all my web programming, then I switched to PHP for a number of years, and recently I’ve found myself preferring Python. It is a fantastic language and allows you to do almost anything with the objects at runtime (for better or worse). I’ve been doing some work on OpenStack and have found the WSGI standard great for building modular web applications. Combined with an event framework like Eventlet, you don’t even really need Apache httpd. The main concerns with Python are CPU bound tasks and SMP support because of the global interpretor lock (GIL). Most of the web apps I write are not bound by either and most of the heavy lifting (if any) is pushed to some other service that is more efficient (like a database). Projects like Django and Pylons take this to the next level providing frameworks around these basic ideas, but if you want to keep it simple then 10 lines of Python will get you a functioning web server and WSGI application (with a dependency on Eventlet). The Routes and SQL Alchemy packages also provide some very useful functionality while building your web applications.

  • Scripting, Tools, and Middleware – For these types of apps, I’ve mainly used Perl or a combination of shell/sed/awk, but recently I’ve again found Python to be a better fit. Decent versions of Python are standard on any system now, so you don’t need to worry about customizing or installing any dependencies to get your applications running. Again, if there are SMP or CPU performance concerns, you might need to look at another language.

  • Shared Libraries and Drivers – These consist of libraries that are used to provide some core functionality or other service. For example, libz for compression or libmysql to talk with MySQL servers. You really want the lowest common denominator so the library can easily be wrapped and reused in a number of other languages. This means writing it in C. Python, PHP, Perl, Erlang, Ruby, Lua, and pretty much all others have well defined interfaces for interacting with C libraries. Projects such as SWIG even take care of some of this interfacing work for you, allowing you to build multiple language bindings at once. You can of course write your driver in each language natively, but this can be a lot of work. You can probably get away with writing the library in C++, but you’ll most likely run into more issues than if you had just used C.

  • Servers – This is where most of my time has gone throughout my career, and for about 10 years the answer was always C. I was always trying to squeeze every bit of CPU and memory out the servers I was writing. In the past three years I started doing a lot more C++ work for MySQL related projects like Drizzle, and recently I’ve been experimenting with a number of alternatives. In a previous blog post I tested performance and throughput for a few different solutions, and I while I was impressed with the higher level languages, the C++ version still won by a good margin. In further tests I performed more CPU-intensive calculations and the Javascript and Python versions went through the roof compared to C++. This was most likely due to less time being spent in the kernel for the I/O calls, which should be about the same regardless of language. There were two languages that did stand out in the performance tests: Go and Erlang. Even with heavier CPU loads, they both performed quite well, usually taking only 10-15% more time than the C or C++ equivalents. Go is still a no-go due to it’s immaturity, but I think Erlang is a real contender. I’ve been somewhat frustrated with C++ due to it’s verbosity and nuances. For example, defining and debugging complex template code can be a nightmare, but it’s required if you want to use the STL. When doing the same thing in Erlang, I found myself writing more concise code with less bugs in a fraction of the time. In other words, the code was almost as fast and much more elegant than the C or C++ equivalents.

And the winner is…

There is of course no single winner, choose the best tool for the job. I think the combination of C, Python, and Erlang are a good fit for a wide variety of applications. The mental shift to a functional language may take a bit in the case of Erlang, but I encourage you to give it a try if you have not already. The main downside of Erlang is its popularity (or lack thereof). It’s not too far down the list, but certainly not in the top ten. This is probably due to it being a functional language and not having a history of general purpose applications. The popularity of projects such as CouchDB and RabbitMQ are putting Erlang on the map and giving developers a reason to take a closer look. If you still need to squeeze every bit of CPU and memory out of your applications, you’ll probably need to stick with C or C++.


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